![[Morlequariat - The Final Chronicle of the House of Plifk - epiglottal-axolotl-20240302145516056.png]]
## What's your Cohost Link?
[epiglottal-axolotl](https://cohost.org/epiglottal-axolotl)
## What's the thing?
A tactical/puzzle JRPG with fully deterministic combat mechanics created in a homemade game engine programmed in C++ using the SFML framework. I'm making everything for it by hand: engine code, level design, graphics, music, even some of the file formats used for the assets. It plays similarly to a cross between Into the Breach and A Link to the Past, with LttP's nonlinear overworld puzzles and ITB's turn-based team-versus-team tactical combat mechanics.
The game has been in development since august of 2018. The development is currently on hiatus due to other priorities, but I hope to resume work on it this summer.
## Link the thing!
https://mithrilnova.itch.io/morlequariat-alpha-v1
## Anything else?
Sometimes I livestream when I'm working on the game (thursdays at 9:30 EST). Well, I livestream /something/ creative every thursday but it's been other projects lately.