## Resources
[[SnS Tips]]
[[Switch Axe Tips]]
[[Gunlancer Buildcrafting]]
[[Monster Elemental Weakness Cheatsheet.png|Monster Elemental Weakness Cheatsheet]]
## Other Notes
[[A Minor Defense of Monster Hunter Wilds Story]]
## 2025-03-02
[[Capcom]] did it again y'all.
**Monster Hunter Wilds** is the best game I've played so far this year, and I'm not sure anything else will top it. I haven't been this hooked on a game since **Nioh 2**, I'd guess. I can't stop thinking about it. I have to make a conscious effort to step away from my computer and just do something else other than continue to gorge on this game and neglect my responsibilities as a result. When I'm not playing it I'm thinking about it, like right now. It's my favorite **Monster Hunter** so far.
I am one of those weirdos that actually quite liked **Rise**, even more than **World**. I liked the fast pace and arcadey nature of the combat, and I liked the wirebug. As an Insect Glaive main it was a great time for me. I was worried that **Wilds** wouldn't feel as good in comparison, but like I said, I'm loving it. It feels like a perfect in-between of **World**'s measured combat and **Rise**'s speed and QOL. Right now I'm thinking I'll be focusing on Longsword and Sword & Shield, but pretty much every weapon I tried felt pretty good, outside of the Insect Glaive changes I didn't like much.
I was never a huge Longsword guy but Goddamn is it cool in this game. I love being a silly little Samurai-aah weeb doing judgement cuts all over the place. Plus it pairs quite well with the new wound mechanic. I *love* the wound system. I think it added another layer of complexity that I sorely needed after thousands of hours playing **Monster Hunter**. Longsword's wound attack automatically adds bars of meter so you can do your judgement cut faster, for example. During fights, it became a balancing act of trying to learn when to exploit wounds or just add bars the usual way.
![[Monster Hunter Wilds-1740946436907.png]]
Sword & Shield feel great now too. Not much has changed with them, at least not in a way that I can tell at the moment, but the perfect guard is a great addition and it just feels like it fits the pacing of **Wilds** as a whole quite well. I'm happy I can swap away from it for something with longer reach mid-fight now. I like all the new monsters as well, and am excited to check out the HR ones soon (I needed to give my body a break lmfao).
What don't I like? I think the story mode was just okay. It had interesting lore implications and I liked the way it portrayed my hunter and really sold the fantasy of being a bad-ass with a giant weapon that kills these things almost for fun. But the yapping/pacing was nightmarish. I don't mind cutscenes, especially because if I'm truly dying of boredom, I can skip them. But the slow-walking, unskippable shit is literally anti-[[Goopy Goblin Gamer Brain|goop]] that kills me personally. I had my phone out for so much of my first 15 hours of the game it may as well have been called **Phone Hunter**. Particularly egregious were the segments that were longer than the hunts themselves! HR seems much more free-form and exciting but I wish it didn't take so much work to get there.
The performance is pretty bad too, but for me switching to AMD FSR with Frame Gen gave me solid 60FPS for most of the game, so I'm pretty lucky with my slowly aging rig. A friend called the game **Menu Hunter** which I also agree with, especially when it came to first figuring out multiplayer mode. I stumbled upon generating a quest for monsters in HR when looking for something *else* and if I hadn't I would definitely need to look up a guide to figure it out!
But honestly these are blips in my enjoyment of this game. We're so back, y'all. This is probably the deepest I've ever gotten into **Monster Hunter**. I'm about to play this game for another 10000 hours. 6/7, no notes. Well, *some* notes on those performance problems, but otherwise-
## 2025-03-04
I'm getting really into Gunlance I think y'all.