[[2026 Games]] ![|500](https://cdn2.steamgriddb.com/grid/df2e17d074624f35890b85b5ec3c6ad2.png) ## 2026-06-28 When **Mina** clicks for me, I enjoy it a lot. The problem is that it feels like I kind of have to force that enjoyment out. To be fair to the game, I’ve had to restart it three times because I put it away for [[Warframe]] and then forget where I’m at, but to be fair to *me*, that’s kind of an annoying thing to have to deal with. The game should probably give me some ways to keep track of shit. That said, I absolutely commend the game for giving so many options to tailor your experience. I didn’t like how hard the game was, but there were some aspects of that difficulty that I don’t mind. **Mina** lets me get very granular in this regard. Want to not lose your bones — the game’s equivalent of soulslike currency — on death? Turn it off. Wanna not take damage when you fall into a pit? Turn that shit on baby (I did this immediately because it was very annoying). Want to take less damage, do more damage, get more bones, or anything else you can think of? It’s all up to you. This is great because, again, when **Mina** clicks for me, it’s a ton of fun. The first videogame I ever experienced in my life is **The Legend of Zelda: Link’s Awakening**, so any game that takes from the aesthetic is going to catch my attention. And it’s a game that has much more to it than meets the eye. The game just expands in scope the more you play it, and a beefy game with this much polish and in this underutilized genre makes it even more valuable of an experience. Once I got a weapon I liked, things started to progress much more smoothly for me. One kind of funny thing is that I hate playing it on my computer. The game fits perfectly on my [[Ayn Thor]], because of all the chunky pixels. I don’t play it on anything else, and it runs on it perfectly via GameNative, so I can enjoy it on the go. With all that said, I gotta just lock in and finish it, because if I get distracted again, I’m not restarting the game a third time lol.