## 2025-04-05 **Haste** sits in the pantheon of one of the most important genres of [[games]] - specifically, the ones that make you "*wheeeee!*" as you play them. ![](https://www.youtube.com/watch?v=dHoXrWIawxY) It's funny that people keep calling **Haste** a roguelike version of **Sonic** - I would actually describe it as a 3D version of my favorite iPhone game as a kid, **[Tiny Wings](https://www.youtube.com/watch?v=x6pT_2E5xI0&pp=ygUKdGlueSB3aW5ncw%3D%3D)**. You run up hills to get air, and then land just before the nadir of the next hill to get speed boosts, trying to get through levels as quickly as possible as some sort of blight chases after you. There is ostensibly a plot in **Haste**, but I haven't gotten too familiar with it. I am content with simply engaging with the game's core loop, which is absolutely stellar. Again, it's a game that makes you go "*wheeee!*", which is a category defined by greatness - in fact, the highs and lows of movement remind me very much of [[My Favorite Games - Top 10 - Part 2#Gravity Rush 2|my favorite game of all time]]. It's a game I can see myself just booting up to relax with, even if I never finish it. One interesting thing about this game is how many of its highest-voted Steam reviews are about how the game "shouldn't" have been a roguelike, and instead a series of custom levels to more closely emulate **Sonic** games. This is very silly to me, because beyond the idea of a game that "needs" to be anything being ridiculous, it also just doesn't make any sense within the context of the game's mechanics. The point is to do your pathing on the fly and adapting to the changing environment, not speed-running the same levels over and over again. Neither concept is "bad," just different. I'm fine with the way **Haste** does things, mostly because I think trying to approach a game on its own terms is probably a good way to do things. Anyways, game fun, if you wanna go "yippie" and "whee" and "wahoo" give it a shot for sure.